Read Online and Download Ebook Tales from the Loop, by Simon Stålenhag
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Tales from the Loop, by Simon Stålenhag
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Product details
Hardcover: 128 pages
Publisher: Design Studio Press (December 1, 2015)
Language: English
ISBN-10: 1624650392
ISBN-13: 978-1624650390
Product Dimensions:
11.2 x 0.8 x 10.1 inches
Shipping Weight: 2.5 pounds (View shipping rates and policies)
Average Customer Review:
4.7 out of 5 stars
75 customer reviews
Amazon Best Sellers Rank:
#17,424 in Books (See Top 100 in Books)
Stålenhag's work intentionally works on the level of nostalgia; as '80s kids start reaching their middle age, they reminisce about the vibrancy of their early years where everything was bright and full of adventure but the planet still seemed to be falling apart thanks to end of industrialization in the West. The truly clever conceit here is that the super-science of the Loop creates an entirely false nostalgia for robots and space-bending portals that never were, which highlights that all our nostalgias are for a past as we've chosen to remember it, not the past that actually was. If we look back honestly, as the fictional narrator does, we can now recognize that tragedies large and small surrounded us that we were isolated from--/this/ neighbor disappeared, everyone stopped talking about /that/ family--and so barely registered on our conscious minds. Even today in the real world we shy away from explicit recognition of these realizations, preferring to concentrate on the toys and the games that seemed to promise so much.Or the robots.Their loss--and, perhaps more tellingly, the loss of what they promised as we grew into the world we know now--is still felt.
I agree with the other reviewers about the incredible artwork in this book, but the game itself it equally amazing. This has to be one of the best gateway role playing games for beginners, yet still very engaging for more experienced gamers. Other than this book, it only requires some paper, pencils, some standard six sided dice, and a few friends.The theme has a 'Stranger Things', 'Goonies', 'Scooby-Doo' sort of vibe that young and older players can both find relatable. The players take on the roles of a group of young kids, based on standard ('Breakfast Club') stereotypes (ex. Jock, Bookworm, Weirdo), in order to solve a mystery.Creating these kids is quick and easy, taking about five minutes per player. It involves players answering a series of questions about the kids, their families, and their relationships with each other. Each player also chooses an iconic item (ex. Skateboard or Boombox) that gives their kid special abilities, and an 'anchor' or role model who serves as a healing mechanic in the game. The players also agree upon a hideout, which is a completely safe zone unless the players create trouble themselves.The mechanics of the game are easy and very light on math. Any roll of a six is a success, with difficulty adjusted by adding or subtracting dice. Damage is replaced by 'conditions' (ex. Angry or Exhausted), which reduce the number of dice a player can roll. The kids cannot die, but they can suffer so many 'conditions' that they automatically fail every roll until they visit their 'anchor' (mentor). The system is easy to understand and is perfect for someone looking to run an RPG for the first time.The book is written very clearly and is well organized for quick reference. It also includes four mysteries that can be run together as a complete campaign. As with the rest of the book, they written and organized well, requiring minimal preparation for any Game Master to jump right in and play.I have had a great deal of success with this game and people who would normally never play a tabletop RPG. It seems like the concept of becoming a child again for one evening draws them in, then the elegance and simplicity of the system wins them over. I have been a game master since the 80's (ironically enough) and I have used a lot of different RPG systems. This product is superior in every way to any RPG book I have ever read, as well as the most accessible and user friendly RPG available for non-gamers.
I'm so impressed by digital painting and all of the futuristic landscapes and cityscapes people create, but I've never found an artist as thorough and enveloped in his own imagination as to create a metaverse like this. There's continuity to his world and painting. There's social commentary, depth, narrative illustrated in every piece and he even writes a story to give each painting context. To the degree he's created the gritty details of how some hovering agricultural machinery is broken out in its technology and naming everything, he really sits on a gold mine of narrative to produce a game or movie/series from.I highly recommend this for anyone who wants a bigger collection of futuristic art pieces so deep and so well painted that any person can appreciate the scenes presented.I've shown this to elderly people who know nothing of futuristic worlds/concepts/technology and have seen an amazing level of excitement and vitality injected into their imagination. The quality of his traditional painting skills adds to this effect.
I first came across Stålenhag’s art through IMGUR. Several months later it then reappeared on my Pinterest feed and from that moment onward I was hooked. Go figure of course that it would be another year before I found out that Stålenhag managed to get his artwork published and made into this amazing collection. Who would have thought that there was a storyline to accompany the art…as if we needed words amongst such exquisite paintings, but go figure the story hooks you…almost more so. Regardless if you make this purchase for the story or art; just buy the book! Each page is a snapshot into an alternate Earth where technology after the Second World War took a breathtaking and terrifying turn. We of course (as the reader) can only view of snippet of this world through the eyes of a young boy growing up among all these technological wonder (specifically during the 1980’s)…it’s all truly amazing.
The images of a future non future should scare the heck out off any passionate robotics believer. Simon's work is a futuristic tour de force made even more believable set inside daily country life with inimitable Saabs and Volvos trundling around in the background. The joy of this type of sci fi art is it has to be totally believable ( unlike our think tanks ) and he succeeds in spades. Just peruse the art or read the text enjoyment is equal and if your jaw does not drop by page 5 you are not from this planet. Also shows Kickstarter what a real community project should look like.
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